![]() ![]() Recommend adding keyboard shortcuts for all items in the new build menus ![]() A ham-fisted fix would probably be to just manually add campfires to the defensive structure menu by default. Possibly a glitch with the mechanism where campfires are added to the menu. Sturmpioneers lost the ability to build campfires on cold tech maps. Additionally, most friendly structures don't collide with paradropping troops, but watchtowers seem to. ![]() I believe there's a structure property you can set that makes them "shoot through" for all projectiles. As it stands, my flak emplacements are often shooting through them or hitting the ground near them and damaging them. If this is intended, they should at least be made more resilient (if not impervious) to friendly fire. I'm not sure why these were removed/overwritten with the addition of barricades. ![]() In prior builds it felt quite balanced that this could slow down lower-difficulty zombie types, while the larger threats would just crush their way through them. Cheap ways to create hard-cover areas in the field, even just sandbags, are essential to doctrines like mine. The ability to detonate them is pretty cool, but I recommend making that part of a separate type of barricade, perhaps named Rigged Barricade or something. Speaking as OKW, I'll bullet-point a few things that seem to be holding us back: I've not yet been able to win a traditional turtle using strategy from previous versions. Enemies absolutely chew through any defensive line that I've built like a hot knife through butter. Greatly appreciate your work! That said, with the most recent changes, the difficulty spike at 20 minutes has gotten a bit absurd. ![]()
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